F2L RUBIK PDF

First Two Layers, or F2L are normally the first two bottom layers of the 3x3x3 Youtube: How to get faster at the 3×3 Rubik’s cube – F2L – by Feliks Zemdegs. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms. Learn how to solve the Rubik’s Cube with this simple and easy to follow F2L ( First 2 Layers) is a way of continuing after solving the cross.

Author: Mazumi Makinos
Country: United Arab Emirates
Language: English (Spanish)
Genre: Career
Published (Last): 26 November 2004
Pages: 12
PDF File Size: 7.69 Mb
ePub File Size: 4.5 Mb
ISBN: 182-9-98738-733-2
Downloads: 71291
Price: Free* [*Free Regsitration Required]
Uploader: Mikacage

If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube y’ and sovle the pair to the back slot using only RU.

Speedcubing Guide | SolveTheCube

To start with, you will either have only one correct edge or none at all. Then, hold this hold the diagonal line at the front face. In the following example, you can see that the ‘headlights’ are r2l the Front face, as the top layer corners are both blue. At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair.

I would recommend that you keep using the 2-look algorithms until you feel confident with most of this speedcubing guide. What’s even better is that these few algorithms are used in the full CFOP method anyway, so we’re not wasting any time! This means that doing the cross on the bottom is difficult, as they have come to rely on algorithms for situations that are suddenly upside-down.

Have a go on your cube, and see if you can work out how to solve any of the pairs. Both Top Type 2 Case 4: Instead, it is much better to perform the algorithms slightly more slowly in one continuous stream.

You want a taste of the high-flying, rock and roll lifestyle of the speedcuber. This completes the cube, which you probably know looks like this:. The first algorithm does successfully pair the red-blue corner and edge pieces, but it also lifts out the blue-orange pair from its proper place, thereby undoing any hard work it took to put it there.

  BHARATHI KAVITHAIGAL PDF

Maybe you’re even getting pretty good, and can consistently do it in under 2 minutes. First Two Layersor F2L are normally the first two bottom layers of the 3x3x3 cubeor essentially all layers up until the last layer on larger cubes.

F2L Algorithms Page

If you used the second algorithm instead, then the same thing happens rubuk red-blue corner and edge pieces, but now the red-green pieces are much happier and are in a position to be solved much more easily. This might seem like a trivial difference to you, but each little pause adds up, and when you’re trying to really push down your solve time every second counts. F2L First 2 Layers is a way of continuing after rbik the cross.

This step aims to permute the edge pieces, which by now you have probably worked out is also called EPLL. Top of the page. This step of the cube should be done intuitively, even though there are algorithms for each case, algorithms should only be used for slower cases.

Note that only the first method there will work. You want to eliminate wasted time searching for pieces. Only if you do not have any choice, you’ll have to get both pieces out of the lower layers. These miscellaneous techniques can help you improve your speed in the step.

Because this is a very uncommon situation, I will not cover it here.

Twisty Puzzles Online Stores International. Then, once you know those few algorithms, you can begin to learn the rest of the last layer algorithms while always being able to rubk back on the ones you know. If you spot an error, please contact me.

If you still have problems with F2L, which I can imagine, please leave a comment below. It does take time to get used to, and it doesn’t really matter how long you take when you’re practising. This database is part of f2p speedsolving.

Almost always, you’ll find yourself in the position, in which the two pieces r2l in the top layer. In most cases those algorithms are simply the intuitive pair-and-insert procedure optimized with moves such as x, y, d, etc. But just look at it.

I’m going to show you a slightly different way of approaching the last layer, so that you only need to know a few algorithms instead. But you could also place the white-red piece by doing this: It is difficult to teach intuition, but through practice it should eventually just ‘click’ in your head.

  B564A DATASHEET PDF

But sometimes it can be advantageous to disturb unsolved spaces by choosing a space to build your corner-edge pair that also assists the creation of the next pair.

If you learn F2L the arithmic way, you learn every single situation and a corresponding algorithm.

I’m not even kidding. The fl step is to solve the rest of the first two layers which is what F2L stands for at the same time, to get this:. Here’s a simple example:.

Home Old Updates Contact Me. But the second algorithm is considerably quicker to perform, as you don’t have to adjust your hand position at all. Otherwise, they will only confuse you! In this case, it doesn’t matter which one you hide, but it the previous case, it did matter. First Two Layers Variants: Now, there are two f2p situations; the white cornerpiece can either be on the left or on the right.

F2L Algorithms – CFOP SpeedSolving F2L #41 Cases

It’s beautiful, and no horrid cube rotations. If you’ve just arrived at this website looking to learn how to solve a Rubik’s Cube and thought to yourself “Beginner my left foot, I’m starting with the speed cubing guide, that sounds fast”, then I warn you now: I assure you that the rabbit hole goes even deeper than that, and every situation actually has multiple algorithms for your learning pleasure.

In the examples to the right, I will always use the white-green-red cornerpiece and the green-red edgepiece. An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting them together. Step 1 – The Cross This step is the same as the beginner method – forming a cross on the first layer to get this: Speedsolvers mainly use intuitive F2L, since you do not have to learn any algorithms at all.